– Added Initial State filename display in the FumeFX menu. fxd as initial state could throw the file version mismatch message. – Fixed Initial state didn’t work if Color was present inside the. vdb cache velocities were not properly loaded. vdb crashes if velocities were present in input caches. – Added support for Arnold render 6.0.4.0. – Added FumeFX Tex3D colors extraction without shading applied. – Fixed FumeFX-Redshift shader and cache sharpening. – Fixed FumeFX-TP birth operators that caused crash with TP 6.7+ and 3ds max 2019. ![]() – Fixed particle system picking that could crash Particle Source with tyFlow float as vector controller. ![]() – Fixed Particle Source that didn’t work with the color channel controller. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism. FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena.
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